From one orbit: a network of worlds
Hold the line. Build the station. Join a network of worlds.
It begins as humanity's last orbital line: one commander, one station, the squad you prepare and the Sortie that resolves itself while you watch. The horizon: stations like yours connecting into a widening network of worlds that trade, smuggle, scheme, and go to war. What ships first is the solo game underneath it: fully playable offline, zero AI required. The network is the destination, not a launch-day promise.
What ships first
What it is
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The station is the game.
Reach from orbit, react from the ground. Set the doctrine; the match-engine plays it out, pausable and traceable. Depth lives in preparation, not micro.
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Yours, offline, no AI required.
Reproducible by record. Bring your own AI key later if you want, never to win.
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One station, then a network of worlds.
Your station is solo today. The road ahead: stations connecting into a living network where commanders trade, smuggle, scheme, and clash. The aspiration that shapes every foundation we lay, not a launch feature.
"We have your gunner's hands now. They were good hands."
Build in public
We're building Perigee Doctrine in the open: the solo command sim first, the network of worlds on the horizon. Source-available, commercial only from us. Follow along and help shape the Doctrine.