From one orbit: a network of worlds

Hold the line. Build the station. Join a network of worlds.

It begins as humanity's last orbital line: one commander, one station, the squad you prepare and the Sortie that resolves itself while you watch. The horizon: stations like yours connecting into a widening network of worlds that trade, smuggle, scheme, and go to war. What ships first is the solo game underneath it: fully playable offline, zero AI required. The network is the destination, not a launch-day promise.

What ships first

This is the part that ships first: the Sortie resolves, you watch it play out, and read every outcome back to the squad you prepared.

What it is

  • The station is the game.

    Reach from orbit, react from the ground. Set the doctrine; the match-engine plays it out, pausable and traceable. Depth lives in preparation, not micro.

  • Yours, offline, no AI required.

    Reproducible by record. Bring your own AI key later if you want, never to win.

  • One station, then a network of worlds.

    Your station is solo today. The road ahead: stations connecting into a living network where commanders trade, smuggle, scheme, and clash. The aspiration that shapes every foundation we lay, not a launch feature.

"We have your gunner's hands now. They were good hands."

the Choir

Build in public

We're building Perigee Doctrine in the open: the solo command sim first, the network of worlds on the horizon. Source-available, commercial only from us. Follow along and help shape the Doctrine.